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1. Killing and posting a kill mail, any killboard available? - in Warfare & Tactics [original thread]
Eve-Kill
- by A Boethius - at 2010.05.06 18:00:00
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2. Get Rid of Named Items/Use Meta Levels in Item Database - in Player Features and Ideas Discussion [original thread]
Originally by: Fel Wrath What about two items that have the same meta level but different stats? It would require re-assigning meta levels to many items. Alternatively CCP could put the meta level in the bottom left hand corner of the item...
- by A Boethius - at 2010.03.23 19:35:00
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3. Get Rid of Named Items/Use Meta Levels in Item Database - in Player Features and Ideas Discussion [original thread]
No more "Faint Warp Disruptors" and "Small Inefficient Armor Repair Units". Instead "Warp Disruptor- Meta level 4" and Small Armor Repairer-Meta Level 2." Also add the faction items to the market (regardless of whether the naming convention desc...
- by A Boethius - at 2010.03.23 19:10:00
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4. Jita still the trade capital? - in Market Discussions [original thread]
Originally by: ISit InStation yes followed by amarr(prime), rens and dodixie i believe Rens is busier than Dodixie?
- by A Boethius - at 2009.09.16 15:23:00
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5. A question for courier jockeys... - in EVE General Discussion [original thread]
Edited by: A Boethius on 03/09/2009 19:45:16 Edited by: A Boethius on 03/09/2009 19:44:31 High sec courier runs when you are first starting, particularly if combined with light trading, are a decent way to make ISK, but I think you'll find...
- by A Boethius - at 2009.09.03 19:43:00
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6. Gates in nullsec - in EVE General Discussion [original thread]
Sovereignty level 4 should give you access to a new module called "Under the Bed". Once activated, a pilot can go "Under the Bed" and not be bothered by anyone in or outside of his alliance unless that player has deployed the newly created "Chocol...
- by A Boethius - at 2009.09.03 16:55:00
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7. Named Tech 1 Modules - in Player Features and Ideas Discussion [original thread]
Originally by: Karanth Meta level is already listed under the item info, and renaming everything is redundant. Yes, but you can't identify the meta level by the item name (for example, when you are looting a wreck or when scanning an...
- by A Boethius - at 2009.08.21 16:36:00
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8. Named Tech 1 Modules - in Player Features and Ideas Discussion [original thread]
How about changing the way Tech 1 named modules are named so that it's apparent from the name the module's connection to the base line model? For example: "Neutron Blaster Cannon I/M4" rather than "Modal Mega Neutron Particle Accelerator I". This...
- by A Boethius - at 2009.08.21 15:15:00
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9. Is EVE too complicated? - in EVE General Discussion [original thread]
Do we really still need named Tech 1 modules? Particularly if there's nothing in the name to suggest its connection with the basic level Tech 1 module or to differentiate the Meta 2 from the Meta 4 Tech 1 module? That was the single most confusin...
- by A Boethius - at 2009.08.21 13:32:00
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10. CCP: If you tell people to stop playing enough times, they just might. - in EVE General Discussion [original thread]
Hagilur tends to have a good number of pirate camps (as do Egglehende and Rancer). Here's a tip: go do your missioning around Dodixie (Dodixie/Aunia/Auvergne/Agrallier/Vylade). I did most of my missioning in that neighborhood for my first 6 months...
- by A Boethius - at 2009.07.30 18:02:00
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11. EVE will not start - in Issues, Workarounds & Localization [original thread]
I had the same problem yesterday, without the virus. I run Windows Vista on my machine and the workaround that worked for me was to click on Properties on Eve.exe and check the box reading "run in 256 colors". This caused Eve.EXE to get past what...
- by A Boethius - at 2009.06.29 16:23:00
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12. 100% hit doesn't become warpable - in Missions & Complexes [original thread]
Originally by: Unbound lower you scan range to 0.25 and try again... Combat probes don't go below 0.50. At least mine don't. (Note my original post referred to them as "core probes". My error.
- by A Boethius - at 2009.03.12 14:21:00
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13. 100% hit doesn't become warpable - in Missions & Complexes [original thread]
So here's one for people to ponder. I have Level IV on all pertinent scanning skills. I scan down three abandoned drones and get close enough to be able to reduce probe range to 0.5 AU. I deploy 6 core probes (1 up, 1 down, 4 on the same plane s...
- by A Boethius - at 2009.03.12 12:49:00
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